Framing the Virtual

Immersive exhibitions have a long history in art. The metaphor of immersion implies a plunge into an all-encompassing environment, where audiences are seemingly transported into alternate virtual realities. From panoramas and 3D cinemas to site-specific installations and performances, a wide variety...

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collection Directory of Open Access Books
description Immersive exhibitions have a long history in art. The metaphor of immersion implies a plunge into an all-encompassing environment, where audiences are seemingly transported into alternate virtual realities. From panoramas and 3D cinemas to site-specific installations and performances, a wide variety of mediums, practices, and sites have framed immersive experiences in exhibition contexts. Emerging technologies have also played a significant role in this history, as their capabilities assist in the transformation of “real” space into “virtual” space. This Special Issue of Arts considers the role of new technologies in facilitating immersive art exhibitions. How do histories of technology intersect with histories of immersion and the virtual? How do new technologies influence artistic practices such as installation art, performance, or exhibition design? How does technology—broadly defined—impact how audiences experience and interact with exhibition spaces?
format Online
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institution Directory of Open Access Books
language eng
publishDate 2025
publishDateRange 2025
publishDateSort 2025
publisher MDPI - Multidisciplinary Digital Publishing Institute
publisherStr MDPI - Multidisciplinary Digital Publishing Institute
record_format ojs
spelling doab-20.500.12854ir-1653442025-08-12T09:22:56Z Framing the Virtual Mondloch, Kate Lawhead, Emily immersion attention social media exhibitions Vincent Van Gogh media installation digital art art-themed immersive exhibition reproductions virtual art affect alterity immersive art masking post-black art postidentity projection mapping rhetoric of the gaze surveillance video installation interactive digital art collective experience digital ecosystems curating artists’ documentary film deep mapping digital arts exhibition design exhibition studies contemporary art LED walls sound installation consumer society critical effects display perception spectacle dematerialization sensorium phenomenology psychedelia print lithography ephemera San Francisco exhibition curation museum immersive exhibition light animation Chinese American art curatorial studies cross-cultural studies experimental documentary immersive exhibitions video art Australian Aboriginal art digital representation immersive virtual exhibition digital exhibitions WebXR virtual reality virtual environments digital curation virtual galleries metaverse 3D n/a thema EDItEUR::A The Arts thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art Immersive exhibitions have a long history in art. The metaphor of immersion implies a plunge into an all-encompassing environment, where audiences are seemingly transported into alternate virtual realities. From panoramas and 3D cinemas to site-specific installations and performances, a wide variety of mediums, practices, and sites have framed immersive experiences in exhibition contexts. Emerging technologies have also played a significant role in this history, as their capabilities assist in the transformation of “real” space into “virtual” space. This Special Issue of Arts considers the role of new technologies in facilitating immersive art exhibitions. How do histories of technology intersect with histories of immersion and the virtual? How do new technologies influence artistic practices such as installation art, performance, or exhibition design? How does technology—broadly defined—impact how audiences experience and interact with exhibition spaces? 2025-08-12T09:22:54Z 2025-08-12T09:22:54Z 2025 book ONIX_20250812T110751_9783725836185_100 9783725836185 9783725836178 https://directory.doabooks.org/handle/20.500.12854/165344 eng image/jpeg Attribution 4.0 International https://mdpi.com/books https://mdpi.com/books/pdfview/book/10733 MDPI - Multidisciplinary Digital Publishing Institute 10.3390/books978-3-7258-3617-8 10.3390/books978-3-7258-3617-8 46cabcaa-dd94-4bfe-87b4-55023c1b36d0 9783725836185 9783725836178 184 open access
spellingShingle immersion
attention
social media
exhibitions
Vincent Van Gogh
media installation
digital art
art-themed immersive exhibition
reproductions
virtual art
affect
alterity
immersive art
masking
post-black art
postidentity
projection mapping
rhetoric of the gaze
surveillance
video installation
interactive digital art
collective experience
digital ecosystems
curating artists’ documentary film
deep mapping
digital arts
exhibition design
exhibition studies
contemporary art
LED walls
sound installation
consumer society
critical effects
display
perception
spectacle
dematerialization
sensorium
phenomenology
psychedelia
print
lithography
ephemera
San Francisco
exhibition
curation
museum
immersive exhibition
light
animation
Chinese American art
curatorial studies
cross-cultural studies
experimental documentary
immersive exhibitions
video art
Australian Aboriginal art
digital representation
immersive virtual exhibition
digital exhibitions
WebXR
virtual reality
virtual environments
digital curation
virtual galleries
metaverse
3D
n/a
thema EDItEUR::A The Arts
thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art
Framing the Virtual
title Framing the Virtual
title_full Framing the Virtual
title_fullStr Framing the Virtual
title_full_unstemmed Framing the Virtual
title_short Framing the Virtual
title_sort framing the virtual
topic immersion
attention
social media
exhibitions
Vincent Van Gogh
media installation
digital art
art-themed immersive exhibition
reproductions
virtual art
affect
alterity
immersive art
masking
post-black art
postidentity
projection mapping
rhetoric of the gaze
surveillance
video installation
interactive digital art
collective experience
digital ecosystems
curating artists’ documentary film
deep mapping
digital arts
exhibition design
exhibition studies
contemporary art
LED walls
sound installation
consumer society
critical effects
display
perception
spectacle
dematerialization
sensorium
phenomenology
psychedelia
print
lithography
ephemera
San Francisco
exhibition
curation
museum
immersive exhibition
light
animation
Chinese American art
curatorial studies
cross-cultural studies
experimental documentary
immersive exhibitions
video art
Australian Aboriginal art
digital representation
immersive virtual exhibition
digital exhibitions
WebXR
virtual reality
virtual environments
digital curation
virtual galleries
metaverse
3D
n/a
thema EDItEUR::A The Arts
thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art
topic_facet immersion
attention
social media
exhibitions
Vincent Van Gogh
media installation
digital art
art-themed immersive exhibition
reproductions
virtual art
affect
alterity
immersive art
masking
post-black art
postidentity
projection mapping
rhetoric of the gaze
surveillance
video installation
interactive digital art
collective experience
digital ecosystems
curating artists’ documentary film
deep mapping
digital arts
exhibition design
exhibition studies
contemporary art
LED walls
sound installation
consumer society
critical effects
display
perception
spectacle
dematerialization
sensorium
phenomenology
psychedelia
print
lithography
ephemera
San Francisco
exhibition
curation
museum
immersive exhibition
light
animation
Chinese American art
curatorial studies
cross-cultural studies
experimental documentary
immersive exhibitions
video art
Australian Aboriginal art
digital representation
immersive virtual exhibition
digital exhibitions
WebXR
virtual reality
virtual environments
digital curation
virtual galleries
metaverse
3D
n/a
thema EDItEUR::A The Arts
thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art
url ONIX_20250812T110751_9783725836185_100