Framing the Virtual
Immersive exhibitions have a long history in art. The metaphor of immersion implies a plunge into an all-encompassing environment, where audiences are seemingly transported into alternate virtual realities. From panoramas and 3D cinemas to site-specific installations and performances, a wide variety...
Gorde:
| Formatua: | Online |
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| Hizkuntza: | ingelesa |
| Argitaratua: |
MDPI - Multidisciplinary Digital Publishing Institute
2025
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| Gaiak: | |
| Sarrera elektronikoa: | ONIX_20250812T110751_9783725836185_100 |
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Etiketarik gabe, Izan zaitez lehena erregistro honi etiketa jartzen!
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| _version_ | 1865100007416266752 |
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| collection | Directory of Open Access Books |
| description | Immersive exhibitions have a long history in art. The metaphor of immersion implies a plunge into an all-encompassing environment, where audiences are seemingly transported into alternate virtual realities. From panoramas and 3D cinemas to site-specific installations and performances, a wide variety of mediums, practices, and sites have framed immersive experiences in exhibition contexts. Emerging technologies have also played a significant role in this history, as their capabilities assist in the transformation of “real” space into “virtual” space. This Special Issue of Arts considers the role of new technologies in facilitating immersive art exhibitions. How do histories of technology intersect with histories of immersion and the virtual? How do new technologies influence artistic practices such as installation art, performance, or exhibition design? How does technology—broadly defined—impact how audiences experience and interact with exhibition spaces? |
| format | Online |
| id | doab-20.500.12854ir-165344 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2025 |
| publishDateRange | 2025 |
| publishDateSort | 2025 |
| publisher | MDPI - Multidisciplinary Digital Publishing Institute |
| publisherStr | MDPI - Multidisciplinary Digital Publishing Institute |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1653442025-08-12T09:22:56Z Framing the Virtual Mondloch, Kate Lawhead, Emily immersion attention social media exhibitions Vincent Van Gogh media installation digital art art-themed immersive exhibition reproductions virtual art affect alterity immersive art masking post-black art postidentity projection mapping rhetoric of the gaze surveillance video installation interactive digital art collective experience digital ecosystems curating artists’ documentary film deep mapping digital arts exhibition design exhibition studies contemporary art LED walls sound installation consumer society critical effects display perception spectacle dematerialization sensorium phenomenology psychedelia print lithography ephemera San Francisco exhibition curation museum immersive exhibition light animation Chinese American art curatorial studies cross-cultural studies experimental documentary immersive exhibitions video art Australian Aboriginal art digital representation immersive virtual exhibition digital exhibitions WebXR virtual reality virtual environments digital curation virtual galleries metaverse 3D n/a thema EDItEUR::A The Arts thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art Immersive exhibitions have a long history in art. The metaphor of immersion implies a plunge into an all-encompassing environment, where audiences are seemingly transported into alternate virtual realities. From panoramas and 3D cinemas to site-specific installations and performances, a wide variety of mediums, practices, and sites have framed immersive experiences in exhibition contexts. Emerging technologies have also played a significant role in this history, as their capabilities assist in the transformation of “real” space into “virtual” space. This Special Issue of Arts considers the role of new technologies in facilitating immersive art exhibitions. How do histories of technology intersect with histories of immersion and the virtual? How do new technologies influence artistic practices such as installation art, performance, or exhibition design? How does technology—broadly defined—impact how audiences experience and interact with exhibition spaces? 2025-08-12T09:22:54Z 2025-08-12T09:22:54Z 2025 book ONIX_20250812T110751_9783725836185_100 9783725836185 9783725836178 https://directory.doabooks.org/handle/20.500.12854/165344 eng image/jpeg Attribution 4.0 International https://mdpi.com/books https://mdpi.com/books/pdfview/book/10733 MDPI - Multidisciplinary Digital Publishing Institute 10.3390/books978-3-7258-3617-8 10.3390/books978-3-7258-3617-8 46cabcaa-dd94-4bfe-87b4-55023c1b36d0 9783725836185 9783725836178 184 open access |
| spellingShingle | immersion attention social media exhibitions Vincent Van Gogh media installation digital art art-themed immersive exhibition reproductions virtual art affect alterity immersive art masking post-black art postidentity projection mapping rhetoric of the gaze surveillance video installation interactive digital art collective experience digital ecosystems curating artists’ documentary film deep mapping digital arts exhibition design exhibition studies contemporary art LED walls sound installation consumer society critical effects display perception spectacle dematerialization sensorium phenomenology psychedelia lithography ephemera San Francisco exhibition curation museum immersive exhibition light animation Chinese American art curatorial studies cross-cultural studies experimental documentary immersive exhibitions video art Australian Aboriginal art digital representation immersive virtual exhibition digital exhibitions WebXR virtual reality virtual environments digital curation virtual galleries metaverse 3D n/a thema EDItEUR::A The Arts thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art Framing the Virtual |
| title | Framing the Virtual |
| title_full | Framing the Virtual |
| title_fullStr | Framing the Virtual |
| title_full_unstemmed | Framing the Virtual |
| title_short | Framing the Virtual |
| title_sort | framing the virtual |
| topic | immersion attention social media exhibitions Vincent Van Gogh media installation digital art art-themed immersive exhibition reproductions virtual art affect alterity immersive art masking post-black art postidentity projection mapping rhetoric of the gaze surveillance video installation interactive digital art collective experience digital ecosystems curating artists’ documentary film deep mapping digital arts exhibition design exhibition studies contemporary art LED walls sound installation consumer society critical effects display perception spectacle dematerialization sensorium phenomenology psychedelia lithography ephemera San Francisco exhibition curation museum immersive exhibition light animation Chinese American art curatorial studies cross-cultural studies experimental documentary immersive exhibitions video art Australian Aboriginal art digital representation immersive virtual exhibition digital exhibitions WebXR virtual reality virtual environments digital curation virtual galleries metaverse 3D n/a thema EDItEUR::A The Arts thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art |
| topic_facet | immersion attention social media exhibitions Vincent Van Gogh media installation digital art art-themed immersive exhibition reproductions virtual art affect alterity immersive art masking post-black art postidentity projection mapping rhetoric of the gaze surveillance video installation interactive digital art collective experience digital ecosystems curating artists’ documentary film deep mapping digital arts exhibition design exhibition studies contemporary art LED walls sound installation consumer society critical effects display perception spectacle dematerialization sensorium phenomenology psychedelia lithography ephemera San Francisco exhibition curation museum immersive exhibition light animation Chinese American art curatorial studies cross-cultural studies experimental documentary immersive exhibitions video art Australian Aboriginal art digital representation immersive virtual exhibition digital exhibitions WebXR virtual reality virtual environments digital curation virtual galleries metaverse 3D n/a thema EDItEUR::A The Arts thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art |
| url | ONIX_20250812T110751_9783725836185_100 |